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  1. Minecraft (Bedrock codebase)
  2. MCPE-118438

Sculk sensor does not respond to TNT activation

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    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.18.30.23 Preview, 1.18.30.22 Beta, 1.18.0.27 Beta, 1.18.0.23 Beta, 1.18.0.22 Beta, 1.17.11 Hotfix, 1.17.10, 1.16.230.54 Beta, 1.16.230.52 Beta, 1.16.230.50 Beta, 1.16.220.52 Beta, 1.16.220.51 Beta, 1.16.220.50 Beta, 1.16.210.61 Beta, 1.16.210.60 Beta, 1.17.40, 1.17.41 Hotfix, 1.18.30.21 Preview, 1.18.30.20 Beta, 1.18.12 Hotfix
    • Confirmed
    • Multiple
    • 475341

      This bug report is a parity issue with Java.

      Summary:
      The sculk sensor does not respond to dynamite activation by a flint & steel.

      Steps to Reproduce:

      1. Build a pillar eight or more blocks high, with the sculk sensor on top of the last one.
      2. Place the dynamite next to the sculk sensor.
      3. Wait until the sculk sensor is no longer active.
      4. Activate dynamite.

      Of course you better watch the video)

      Observed Results:
      Sculk sensor is not activated.

      Expected Results:
      Sculk sensor should be activated by dynamite activation (as in Java version).

      Video:
      Bedrock.mp4
      Java.mp4

        1. Bedrock.mp4
          2.27 MB
        2. Java.mp4
          4.37 MB

            EVGENSYPERPRO [Helper] EVGENSYPERPRO
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            Watchers:
            3 Start watching this issue

              Created:
              Updated:
              Resolved:
              CHK: