-
Bug
-
Resolution: Fixed
-
1.18.30.23 Preview, 1.18.30.22 Beta, 1.18.0.27 Beta, 1.18.0.23 Beta, 1.18.0.22 Beta, 1.17.11 Hotfix, 1.17.10, 1.16.230.54 Beta, 1.16.230.52 Beta, 1.16.230.50 Beta, 1.16.220.52 Beta, 1.16.220.51 Beta, 1.16.220.50 Beta, 1.16.210.61 Beta, 1.16.210.60 Beta, 1.17.40, 1.17.41 Hotfix, 1.18.30.21 Preview, 1.18.30.20 Beta, 1.18.12 Hotfix
-
Confirmed
-
Multiple
-
475341
This bug report is a parity issue with Java.
Summary:
The sculk sensor does not respond to dynamite activation by a flint & steel.
Steps to Reproduce:
- Build a pillar eight or more blocks high, with the sculk sensor on top of the last one.
- Place the dynamite next to the sculk sensor.
- Wait until the sculk sensor is no longer active.
- Activate dynamite.
Of course you better watch the video)
Observed Results:
Sculk sensor is not activated.
Expected Results:
Sculk sensor should be activated by dynamite activation (as in Java version).
Video:
Bedrock.mp4
Java.mp4