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Bug
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Resolution: Cannot Reproduce
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None
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0.13.0
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None
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Unconfirmed
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Windows
While playing a multiplayer game, newly generated fire fails to render on the clients machine, like when a ghast shoots at you. I can see the fire, but others will walk through it and get damaged and cant figure out why. Any fire generated at world creation is visible client-side.
"Theres fire there, idiot!" "Where?! I can't see it"
- is duplicated by
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MCPE-12424 Ghast fire doesn't show up for other players
- Resolved
- relates to
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MCPE-10617 Fire placed in multiplayer lan does not extinguish on both ends
- Resolved