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Bug
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Resolution: Incomplete
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None
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1.16.201 Hotfix
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None
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Unconfirmed
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Windows
For example, use the following animation_controller.
The interval before "/say on_exit" is too long.
There is no "animations" in "test_state" and the transition is "1" already, but the state still exits too late.
If "on_entry" is "/setblock ~ ~ ~ grass" and "on_exit" is "/setblock ~ ~ ~ air", which means grass will disappear immediately, but the player is moving, the position where the second command be executed could be wrong.
Don't tell me
"on_entry": ["/setblock ~ ~ ~ grass", "/setblock ~ ~ ~ air"]
because it doesn't work in my case! That's another bug I'm about to report. MCPE-116447
{ "format_version": "1.10.0", "animation_controllers": { "controller.animation.player.__example__": { "initial_state": "default", "states": { "default": { "transitions": [ { "test_state": "query.is_sneaking" } ] }, "test_state": { "on_entry": [ "/say on_entry" ], "on_exit": [ "/say on_exit" ], "transitions": [ { "default": "1" } ] } } } } }