Details
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Type:
Bug
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Status: Resolved
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Resolution: Fixed
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Affects Version/s: 1.16.210.56 Beta
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Fix Version/s: 1.16.210.60 Beta
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Labels:None
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Confirmation Status:Confirmed
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Platform:Windows 10 - PC
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ADO:461120
Description
Update by [Mojang] Mega_Spud (Jay Wells):
Steps to Reproduce:
- Place a structure block
- Place a sculk sensor within its radius
- Save the structure block
- Place another structure block and load the structure that contains the sculk sensor in step 3
Observed Results:
The game crashes as it tries to load the structure with the sculk sensor
Expected Results:
The game should not crash
Screenshots/Videos attached: No
Original Description:
Sculk sensors seem to use a block entity that's not implemented properly. You can observe this by exporting a structure containing a sculk sensor.
The sculk sensor data (top) is completely empty, not even including coordinates or an ID like other block entities that don't save additional data.
If a structure containing a sculk sensor is saved and then loaded again, the game crashes.
Attachments
Issue Links
- is duplicated by
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MCPE-115447 Game crash
- Resolved