0.12.1 Win10, 0.12.2, 0.12.3, 126.96.36.199 Beta, 188.8.131.52 Beta, 184.108.40.206 Beta, 220.127.116.11 Beta, 18.104.22.168 Beta, 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 1.17.11 Hotfix, 184.108.40.206 Beta, 1.16.220, 220.127.116.11 Beta, 18.104.22.168 Beta, 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 184.108.40.206 Beta, 220.127.116.11 Beta, 18.104.22.168 Beta, 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 184.108.40.206 Beta, 220.127.116.11 Beta, 18.104.22.168 Beta, 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 184.108.40.206 Beta, 220.127.116.11 Beta, 18.104.22.168 Beta, 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 184.108.40.206 Beta, 1.14.1 Hotfix, 1.4.1 (Nintendo Switch), 220.127.116.11, 18.104.22.168, 22.214.171.124, 126.96.36.199, 188.8.131.52, 184.108.40.206, 220.127.116.11, 18.104.22.168, 22.214.171.124, 126.96.36.199, 1.14.0, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.10, 1.16.21, 1.16.20, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.61 (PS4), 188.8.131.52 Beta, 1.16.100, 1.16.101 Hotfix, 1.16.201 Hotfix, 1.17.0, 1.17.30, 1.17.32, 1.17.34, 1.17.40, 1.17.41 Hotfix, 1.18.0, 1.18.1 Hotfix
43091 / 128382 / 380338 / 426856
Sometimes, XP orbs hover around a player constantly, instead of being absorbed as they should. In some cases, the player can be so distracted
and/or blinded by them that they don't notice hazards like ravines or lava.
1. Spawn a bunch of XP orbs (can be spawned using /summon, killing mobs, XP bottles, etc.)
2. Walk near those orbs
→ Notice how some follow you but do not get absorbed
XP orbs on the client only sync positions with corresponding entities on the server when they are first loaded. As a result, whenever XP orbs move there is a chance that their client and server positions will diverge. This often happens when they collide with blocks or other entities, and since 1.16.220 it happens whenever they touch water with non-zero liquid_depth because the client-side orbs are no longer moved by water currents (MCPE-120829). If the client and server positions become separated by too much then players can't absorb the orbs when they appear to be close enough. In this situation, the client-side orbs can follow the player for very long distances, and they cannot be destroyed (by fire, lava, explosions, or the void).
- Use a command like /tp @e[type=xp_orb] @s to teleport all the floating orbs in all ticked areas to your position, so that you should immediately absorb them. (Or, to give them to another player, use the command tp @e[type=xp_orb] <gamertag>, specifying the gamertag of the player.)
- Try moving around the area where the orbs originally dropped or you first saw them, including moving vertically if there are surfaces that invisible orbs could be lying on.
- To resync the orbs, save & quit then reload the world, or go to a different dimension, then come back.
If you hear the tinkling bell sound of an orb being absorbed, you'll know that you found one, even if you didn't see any.