Affects Version/s: 0.12.1 Win10, 0.12.2, 0.12.3, 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 184.108.40.206 Beta, 220.127.116.11 Beta, 18.104.22.168 Beta, 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 184.108.40.206 Beta, 220.127.116.11 Beta, 18.104.22.168 Beta, 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 184.108.40.206 Beta, 220.127.116.11 Beta, 18.104.22.168 Beta, 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 184.108.40.206 Beta, 220.127.116.11 Beta, 1.14.1 Hotfix, 1.4.1 (Nintendo Switch), 18.104.22.168, 22.214.171.124, 126.96.36.199, 188.8.131.52, 184.108.40.206, 220.127.116.11, 18.104.22.168, 22.214.171.124, 126.96.36.199, 188.8.131.52, 1.14.0, 1.14.60 Hotfix, 1.16.0, 1.16.1, 1.16.10, 1.16.21, 1.16.20, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.61 (PS4), 184.108.40.206 Beta, 1.16.100, 1.16.101 Hotfix, 1.16.201 Hotfix
Fix Version/s: None
ADO:43091 / 128382 / 380338 / 426856
Sometimes, XP orbs hover around a player constantly, instead of being absorbed as they should. In some cases, the player can be so distracted and/or blinded by them that they don't notice hazards like ravines or lava.
XP orbs on the client randomly desync from the corresponding entities on the server, so that players can't absorb them. This result is often that orbs fly around the player's face, blocking their view.
Use a command like /tp @e[type=xp_orb] @s to teleport all the floating orbs in all ticked areas to your position, so that you should immediately absorb them. (Or, to give them to another player, use the command tp @e[type=xp_org] <gamertag>, specifying the gamertag of the player.)
Otherwise, try moving around the area where the orbs originally dropped or you first saw them, including moving vertically if there are surfaces that invisible orbs could be lying on.
If you hear the tinkling bell sound of an orb being absorbed, you'll know that you found one, even if you didn't see any.