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  1. Minecraft (Bedrock codebase)
  2. MCPE-110696

Incorrect shading in entities with rotating parts

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    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.17.20.22 Beta, 1.17.30
    • 1.17.10, 1.17.10.20 Beta, 1.17.0.50 Beta, 1.16.220, 1.16.220.51 Beta, 1.16.210.59 Beta, 1.16.210.56 Beta, 1.16.210.55 Beta, 1.16.210.53 Beta, 1.16.210.51 Beta, 1.16.0.63 Beta, 1.16.0.55 Beta, 1.16.0.51 Beta, 1.15.0.56 Beta, 1.16.200, 1.16.201 Hotfix, 1.16.221 Hotfix
    • Confirmed
    • Windows
    • 446101

      The bug:

      Rotating elements in entities are shaded incorrectly. This can be easily observed in:

      1. The player's head when it moves around;
      2. Panda heads while they're sitting;
      3. Lazy pandas while they're laying;
      4. Shulkers when they're not standing upwards;
      5. Villagers when they're sleeping;
      6. Any mob when it's looking up;
      7. Armor Stand arms in certain poses;
      8. Ravager's different body parts;
      9. 2D projectiles (they behave similarly to the player's head).

      Screenshots/Videos attached: Yes

      Notes: This is an issue with Render Dragon, and it's one of the only things that differ visually from the old rendering engine.

        1. ArmorStands.png
          ArmorStands.png
          711 kB
        2. PandaLaying.png
          PandaLaying.png
          1.11 MB
        3. PandaSitting.png
          PandaSitting.png
          791 kB
        4. PigLooking.png
          PigLooking.png
          399 kB
        5. Shulkers.png
          Shulkers.png
          973 kB
        6. VillagersSleeping.png
          VillagersSleeping.png
          777 kB

            LateLag [Mod] LateLag
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              Created:
              Updated:
              Resolved:
              CHK: