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Bug
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Resolution: Unresolved
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None
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1.17.11 Hotfix, 1.16.100, 1.16.200, 1.16.210, 1.17.40, 1.20.0, 1.21.21 Hotfix
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None
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Confirmed
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Multiple
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445094, 1321740
In 1.16.100 experience orbs were changed to float in water instead of sinking. Presumably this change was intended to match the behavior of item entities in water. However, the behaviors in falling water do not match. Experience orbs now sink much more slowly in falling water than item entities do, taking about 3 seconds to sink by 1 block. This makes makes them harder to collect in some situations, and can create problems for transport systems.
The attached test world, XP Floating Problems.mcworld, contains a labelled system of command blocks and water streams to automate testing this issue. The test area has four parts labelled with crimson signs and separated by black concrete lines. Only part 3 relates to this bug report (parts 1, 2 and 4 demonstrate issues reported at MCPE-109326, which seem to have a different cause). Each water stream also has a number.
Steps to reproduce
- Open XP Floating Problems.mcworld.
- Stand on the gold block and face the test area. Note that the player must stay ~10 blocks from the test area to not disturb the experience orbs.
- Press the button on the command blocks. This deletes all existing items and orbs and runs a new trial.
- Examine the results in the third part, streams 13-14.
Expected result
The experience orbs and item entities reach the end of streams 13 and 14 at the same time.
Actual result
The experience orbs reach the end of stream 14 about 15 seconds after the item entities reach the end of stream 13.
- relates to
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MCPE-106439 Experience orbs rise slower than other entities in bubble columns
- Reopened
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MCPE-109326 Experience orbs float differently than items and get stuck
- Reopened