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Bug
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Resolution: Fixed
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1.17.10, 1.16.220, 1.16.210.60 Beta, 1.16.100, 1.16.201 Hotfix, 1.17.2 Hotfix
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None
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Confirmed
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Multiple
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449082
Steps to reproduce
- Build a 100+ blocks tall scaffolding tower.
- Build a platform near the top and stand on it.
- Switch to survival mode.
- Jump so that you land >3 blocks down on the scaffolding, and hold the jump or sneak button.
- While moving up/down the scaffolding, release the jump/sneak button.
Expected result
You take fall damage when you first contact the scaffolding, or you don't take fall damage at all (like when you catch a ladder or vine).
Actual result
You take fall damage after you stop moving.
When falling from any distance and grabbing back onto a scaffolding tower, similar to how some grab onto ladders when falling, fall damage is not applied when i grab onto the scaffolding, or when I climb back up the scaffolding tower, but rather when I stop moving on the scaffolding. I have tested this issue on multiple worlds, multiple heights of falling, and whether I climb up or down and how far I go before stopping. The damage seems roughly equivalent to the overall damage I would take if I were to simply fall that specified distance, however, it appears to wait for me to stop moving on the scaffolding before being applied.
- is blocked by
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MCPE-105490 Random/incorrect death by fall damage
- Resolved
- is duplicated by
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MCPE-111495 Scaffolding in General is buggy
- Resolved
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MCPE-117764 If you jump into a scaffolding From a height of 3m or higher ,you will not get any Fall damage
- Resolved
- relates to
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MCPE-92104 Falling onto scaffolding doesn't negate fall damage
- Resolved