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  1. Minecraft (Bedrock codebase)
  2. MCPE-108459

When fall onto scaffolding, damage is not applied until player stops moving

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    Details

    • Type: Bug
    • Status: Reopened
    • Resolution: Unresolved
    • Affects Version/s: 1.17.10, 1.16.220, 1.16.210.60 Beta, 1.16.100, 1.16.201 Hotfix, 1.17.2 Hotfix
    • Fix Version/s: 1.17.30.23 Beta
    • Labels:
      None
    • Confirmation Status:
      Confirmed
    • Platform:
      Multiple
    • ADO:
      449082

      Description

      Steps to reproduce

      1. Build a 100+ blocks tall scaffolding tower.
      2. Build a platform near the top and stand on it.
      3. Switch to survival mode.
      4. Jump so that you land >3 blocks down on the scaffolding, and hold the jump or sneak button.
      5. While moving up/down the scaffolding, release the jump/sneak button.

      Expected result

      You take fall damage when you first contact the scaffolding, or you don't take fall damage at all (like when you catch a ladder or vine).

      Actual result

      You take fall damage after you stop moving.


      When falling from any distance and grabbing back onto a scaffolding tower, similar to how some grab onto ladders when falling, fall damage is not applied when i grab onto the scaffolding, or when I climb back up the scaffolding tower, but rather when I stop moving on the scaffolding. I have tested this issue on multiple worlds, multiple heights of falling, and whether I climb up or down and how far I go before stopping. The damage seems roughly equivalent to the overall damage I would take if I were to simply fall that specified distance, however, it appears to wait for me to stop moving on the scaffolding before being applied.

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              Reporter:
              Z9R2X1 Logan Reichel
              Votes:
              30 Vote for this issue
              Watchers:
              13 Start watching this issue

                Dates

                Created:
                Updated:
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