-
Bug
-
Resolution: Unresolved
-
None
-
1.16.200.57 Beta, 1.15.0.8 RTX Beta, 1.16.200, 1.18.12 Hotfix, 1.18.30, 1.19.2 Hotfix, 1.19.22 Hotfix, 1.19.41, 1.19.60
-
None
-
Community Consensus
-
Windows
-
302869
When you are in third person your player model casts a shadow but it appears that in first person your player model is not rendered causing your shadow not to appear. the first screenshot shows the dead bushes casting a shadow but the player not and the second image shows that in third person mode the player can indeed cast a shadow. to reproduce simply follow these steps
- Load up a world with ray tracing enabled above ground either at sunset or sunrise because that is when it is most noticeable.
- Then observe that in the default first person mode the other blocks and entities cast shadows but there is no player shadow.
- Press F5 and look around and look at how there is now a real time shadow of the player and whatever gear is being worn.
this same issue applies to reflections and I believe that fixing one will fix the other, this has been missing since the first RTX beta and i would greatly appreciate it being fixed although I can understand how this is a low priority issue for you when there are more pressing issues at hand such as the invisible villagers.
My system is running an RTX 2060 Super 8Gb and a Ryzen 5 3600, I have updated the Drivers and BIOS to the latest version available.
- is duplicated by
-
MCPE-78189 Player Shadow Not Being Rendered Unless In Third Person
- Resolved
-
MCPE-111004 Character in FPP no shadow with RTX on
- Resolved