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  1. Minecraft (Bedrock codebase)
  2. MCPE-107347

"Fixed" Fog Render Setting Doesn't Apply Fog to World

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    • Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • 1.16.100
    • Unconfirmed
    • Windows

      As you can see, the zombie is affected by fog, but the world isn't. Also this causes the world to be cut off abruptly. I don't know if this is a feature, but it doesn't make sense why it would render like this. Also, as an added suggestion, maybe don't make the chunks fully stop rendering when they're farther than "fog_end"

      For reference, I have smooth lighting, render distance set to 16 chunks, render clouds and beautiful skies. I have tried it with Fancy Graphics but nothing changed. The fog settings are:

      Also, setting the fog type to "render" makes some farther chunks darker.

      Now, I've searched for info on this before, but I haven't found anything about it on this website nor in the changelog.

       

      EDIT: It happens on Windows 10 Edition as far as I know, my friends on PC confirmed it was an abrupt end and my friend on PS4 confirmed that the fog was working

      Another example of it not working:

      Example of it working (PS4)

      Notice how there's a smooth transition between clear and fog. 

            noahtheepicguy Noah Yalaz
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              Created:
              Updated:
              Resolved: