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Bug
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Resolution: Works As Intended
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None
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1.16.100, 1.16.201 Hotfix
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None
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Confirmed
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Multiple
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289009
Steps to reproduce
- Set randomtickspeed to 0.
- Plant a bed of 500 kelp with several blocks of water above to allow room for growth
- Start a stopwatch and set randomtickspeed to 1.
- After 1 minute set randomtickspeed back to 0.
- Count how many kelp growths you got.
Expected results
About 146 kelp growths. (Based on 1.16.0 changelog stating 100% chance of growth/tick: 500 plants * 1/4096 chance of each block being ticked on each tick * 1200 ticks/minute = 146.)
Actual results
A lot less than 146 kelp growths (less than half that number).
Kelp growth in automatic farms has slowed to a crawl. Unsure if this is intended.
- is duplicated by
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MCPE-108147 Kelp is slow growing since patch on 16th
- Resolved
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MCPE-116657 Kelp won't grow beyond 1 tall.
- Resolved
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MCPE-120045 Kelp farm still grows slow
- Resolved