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Bug
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Resolution: Fixed
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1.19.20.22 Preview, 1.19.10.20 Preview, 1.18.32, 1.19.0.29 Preview, 1.19.0.28 Beta, 1.19.0.26 Beta, 1.19.0.24 Beta, 1.18.20.21 Beta, 1.18.0.21 Beta, 1.17.30.20 Beta, 1.17.0.50 Beta, 1.16.230.56 Beta, 1.16.220.51 Beta, 1.16.220.50 Beta, 1.16.210.58 Beta, 1.16.210.50 Beta, 1.16.200.52 Beta, 1.16.40 Hotfix, 1.16.100.59 Beta, 1.16.200, 1.18.2 Hotfix, 1.18.30, 1.18.31, 1.19.2 Hotfix, 1.19.10
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None
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Confirmed
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Multiple
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422501
Summary:
The block highlight is displayed incorrectly on the following blocks:
- Grass and tall grass
- Ferns and large ferns
- Saplings
- Flowers
- Mushrooms
- Fungus
- Roots
- Nether sprouts
- Bamboo
- Coral and coral fans
- Cobwebs
- Dead bushes
- Twisting vines and weeping vines
- Sugar cane
- Ladders
- Brewing stands
- Campfires and soul campfires
- Soul fire torches and redstone torches
- Rails
- Redstone comparators and repeaters
- Skulk Sensor
- Stonecutters
Steps to Reproduce:
- Go to Settings > Video and disable Outline Selection
- Place any of the blocks from the list above
- Highlight the block
- is duplicated by
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MCPE-104212 Hilghts over iten have a proble in bedrock
- Resolved
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MCPE-121491 Sculk Sensor has a weird highlighting box when outline selection is off
- Resolved
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MCPE-125333 Cross model highlights no longer take the texture shape into account
- Resolved
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MCPE-151987 The seed outline is the same as the full ground wheat and potato for every plants
- Resolved
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MCPE-154287 Graphic issues in non-full blocks
- Resolved
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MCPE-154958 Highlighting a 2D texture also highlights the air in the texture
- Resolved
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MCPE-155047 Rendering bug when selecting squares
- Resolved
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MCPE-155481 Highlight bug when tap on some of incomplete blocks
- Resolved
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MCPE-155597 Blocks hitboxes appearing weird when having outline selection off
- Resolved
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MCPE-156606 Several plant hitboxes are incorrect
- Resolved
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MCPE-158052 disabling "space selection" in video settings causes an unwanted effect.
- Resolved
- relates to
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MCPE-124841 Render distance of partially transparent blocks is about half of render distance setting
- Reopened