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Bug
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Resolution: Fixed
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1.18.0.20 Beta, 1.17.10, 1.16.30.53 RTX Beta, 1.16.100.57 Beta, 1.16.100.56 Beta, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.61 (PS4), 1.17.30, 1.17.32, 1.17.33, 1.17.34, 1.18.0.25 Beta, 1.17.41 Hotfix
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None
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Confirmed
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Multiple
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428685
In this video we can see after knockblack resistance system change, ravager no longer can touch or even bite the iron golem at once. Also I tested to change other hostile mobs attack pattern by behavior pack ("minecraft:behavior.melee_attack" to "minecraft:behavior.delayed_attack" ). The mobs have delay attack sometime would "delay" while tracking target.
Ravager issue
1. Create a Iron golem
2. Spawn a ravager.
3. Ravager in 1.16 can't attack the iron golem anymore.
"minecraft:behavior.delayed_attack" issue
1. Custom a hostile mob (for example: vindicator or zombies) with this json code.
2. Spawn a target mobs nearby this hostile mob
3. The hostile mob sometimes delay while tracking and can't touch the target mobs. (Similar the bug MC-196449)
- is duplicated by
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MCPE-144312 Ravager's problem
- Resolved
- relates to
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MCPE-56846 Knockback resistance is percentage chance to ignore knockback, rather than being scaled
- Resolved
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MCPE-60680 Ravagers have a bad attack reach
- Resolved
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MCPE-91147 Knockback resistance does not apply vertically
- Resolved
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MCPE-136616 Vertical knockback from iron golems too large for mobs, inconsistent, and desynced for players
- Resolved