Affects Version/s: 184.108.40.206 Beta, 220.127.116.11 Beta, 18.104.22.168 Beta, 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 184.108.40.206 Beta, 220.127.116.11 Beta, 18.104.22.168 Beta, 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 184.108.40.206 Beta, 220.127.116.11 Beta, 18.104.22.168 Beta, 22.214.171.124 Beta, 126.96.36.199 Beta, 1.16.100, 1.16.101 Hotfix, 1.16.201 Hotfix
Fix Version/s: None
Custom biomes that were working before no longer work in the beta, also attempting to transform existing biomes into new biomes crashes the game.
All of the new experimental features are turned on.
Update - 188.8.131.52:
- When attempting to create custom Nether Biomes, no new biomes appear
Update - 184.108.40.206:
- In this update custom biomes will no longer crash the game and will be findable in a world, however:
- Once the world is unloaded and reloaded, custom biomes and features will no longer generate
- After more trial and error; you can overwrite vanilla biomes but the crash occurs when attempting to use custom biomes as a transformation (hills, river, mutate, etc.)
- When the crash occurs, the following error comes up in the content log;
- 17:07:21[BiomeRegistry][error]-My World | biomes_server | forest | minecraft:overworld_generation_rules | hills_transformation | giga_hills is not a valid biome
- Custom biomes generate in worlds and transforming vanilla biomes into custom biomes doesn't crash the game.
- Game crashes or biomes simply don't appear
Steps to Reproduce:
- Download and install the attached pack
- Create a new world with experimental features on and the behavior pack active
- The game will crash with the error log above
- Go to the forest.json file in the biomes folder and remove the line: ["giga_hills", 3] from the file and create another world using the above steps.
- The world will load but the biome will be nowhere to be found