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  1. Minecraft (Bedrock codebase)
  2. MCPE-100468

Lighting doesn't work for Custom Blocks

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Cannot Reproduce
    • Affects Version/s: 1.16.210.57 Beta, 1.16.210.56 Beta, 1.16.210.55 Beta, 1.16.210.54 Beta, 1.16.210.53 Beta, 1.16.210.51 Beta, 1.16.210.50 Beta, 1.16.200.57 Beta, 1.16.200.56 Beta, 1.16.200.55 Beta, 1.16.200.53 Beta, 1.16.200.52 Beta, 1.16.200.51 Beta, 1.16.100.60 Beta, 1.16.100.58 Beta, 1.16.100.57 Beta, 1.16.100.56 Beta, 1.16.100.59 Beta, 1.16.201 Hotfix
    • Fix Version/s: None
    • Confirmation Status:
      Unconfirmed
    • Platform:
      Multiple

      Description

      When creating blocks that are smaller than a full block that emit light, like my coloured lantern, the block isn't illuminated correctly.

      This becomes very obvious when using the same textures as the regular lantern or when trying to make different coloured fire

      Update: You can turn ambient occlusion off in material instances which fixes the dimming of custom geometry, though this isn't listed in the documentation

      Expected Behavior:

       - Blocks with geometry smaller than a full block illuminate correctly

      Actual Behavior:

      • Block is 'dimmer' than it should be

      Steps to reproduce:

      1. Create a block with geometry smaller than a regular block
      2. Change the blocks light emission value to 1.0
      3. Observe the block is dimmer than it should be

        Attachments

        1. Minecraft 19_09_2020 11_51_19.png
          804 kB
          Gruntastic
        2. Minecraft 19_09_2020 11_51_51.png
          802 kB
          Gruntastic
        3. Minecraft 25_09_2020 13_19_59.png
          805 kB
          Gruntastic

          Activity

            People

            Reporter:
            Gruntastic Gruntastic
            Votes:
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            Watchers:
            1 Start watching this issue

              Dates

              Created:
              Updated:
              Resolved: