Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-100468

Lighting doesn't work for Custom Blocks

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.16.210.57 Beta, 1.16.210.56 Beta, 1.16.210.55 Beta, 1.16.210.54 Beta, 1.16.210.53 Beta, 1.16.210.51 Beta, 1.16.210.50 Beta, 1.16.200.57 Beta, 1.16.200.56 Beta, 1.16.200.55 Beta, 1.16.200.53 Beta, 1.16.200.52 Beta, 1.16.200.51 Beta, 1.16.100.60 Beta, 1.16.100.58 Beta, 1.16.100.57 Beta, 1.16.100.56 Beta, 1.16.100.59 Beta, 1.16.201 Hotfix
    • Unconfirmed
    • Multiple

      When creating blocks that are smaller than a full block that emit light, like my coloured lantern, the block isn't illuminated correctly.

      This becomes very obvious when using the same textures as the regular lantern or when trying to make different coloured fire

      Update: You can turn ambient occlusion off in material instances which fixes the dimming of custom geometry, though this isn't listed in the documentation

      Expected Behavior:

       - Blocks with geometry smaller than a full block illuminate correctly

      Actual Behavior:

      • Block is 'dimmer' than it should be

      Steps to reproduce:

      1. Create a block with geometry smaller than a regular block
      2. Change the blocks light emission value to 1.0
      3. Observe the block is dimmer than it should be

            Gruntastic Gruntastic
            Votes:
            2 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved: