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Bug
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Resolution: Duplicate
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None
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1.16.40 Hotfix
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None
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Unconfirmed
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Windows
I mapped and visualized a number of raiding party spawn locations, and found that raiding parties can spawn outside of ticking chunks (4-chunk sim distance), especially in the negative-x/negative-z direction from the village. Positive-x/positive-z raiding parties appear to spawn on an arc that almost entirely keeps them "in-bounds," but negative-x and negative-z parties appear to clamp to lines parallel to the x and z axes (best represented in the attached visual).
- duplicates
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MCPE-63680 Raids can spawn outside of simulation distance
- Reopened