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  1. Minecraft Launcher
  2. MCL-4555

Program crashes after terrain build in creative single player mode in Windows 10.

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.6.61
    • None
    • None
    • Windows 10 Home; JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
    • Unconfirmed

      Put the summary of the bug you're having here

      What I expected to happen was...:
      Minecraft would load and allow me to play.

      What actually happened was...:
      After the terrain build was complete, the playing area appeared briefly, then the program stopped and I got this message.

      Completely ignored arguments: [--nativeLauncherVersion, 301]
      [08:02:40] [Client thread/INFO]: Setting user: Doodle59
      [08:02:41] [Client thread/INFO]: LWJGL Version: 2.9.4
      [08:02:41] [Client thread/INFO]: Reloading ResourceManager: Default
      [08:02:42] [Sound Library Loader/INFO]: Starting up SoundSystem...
      [08:02:42] [Thread-5/INFO]: Initializing LWJGL OpenAL
      [08:02:42] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
      [08:02:42] [Thread-5/INFO]: OpenAL initialized.
      [08:02:42] [Sound Library Loader/INFO]: Sound engine started
      [08:02:42] [Client thread/INFO]: Created: 1024x512 textures-atlas
      [08:02:54] [Server thread/INFO]: Starting integrated minecraft server version 1.9.2
      [08:02:54] [Server thread/INFO]: Generating keypair
      [08:02:54] [Server thread/INFO]: Preparing start region for level 0
      [08:02:55] [Server thread/INFO]: Preparing spawn area: 10%
      [08:02:56] [Server thread/INFO]: Preparing spawn area: 22%
      [08:02:57] [Server thread/INFO]: Preparing spawn area: 33%
      [08:02:58] [Server thread/INFO]: Preparing spawn area: 41%
      [08:02:59] [Server thread/INFO]: Preparing spawn area: 51%
      [08:03:00] [Server thread/INFO]: Preparing spawn area: 63%
      [08:03:01] [Server thread/INFO]: Preparing spawn area: 74%
      [08:03:02] [Server thread/INFO]: Preparing spawn area: 87%
      [08:03:04] [Server thread/INFO]: Changing view distance to 15, from 10
      [08:03:04] [Server thread/INFO]: Doodle59[local:E:739cf819] logged in with entity id 989 at (188.5, 73.0, 249.5)
      [08:03:04] [Server thread/INFO]: Doodle59 joined the game
      [08:03:10] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6171ms behind, skipping 123 tick(s)
      #

      1. A fatal error has been detected by the Java Runtime Environment:
        #
      2. EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffb1c696637, pid=3452, tid=8296
        #
      3. JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
      4. Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
      5. Problematic frame:
      6. C [ig9icd64.dll+0x16637]
        #
      7. Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
        #
      8. An error report file with more information is saved as:
      9. C:\Users\S_Col\AppData\Roaming\.minecraft\hs_err_pid3452.log
        #
      10. If you would like to submit a bug report, please visit:
      11. http://bugreport.sun.com/bugreport/crash.jsp
      12. The crash happened outside the Java Virtual Machine in native code.
      13. See problematic frame for where to report the bug.
        #
        AL lib: (EE) alc_cleanup: 1 device not closed
        Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release

      Steps to Reproduce:
      1. Start Minecraft launcher
      2. Sign in as Doodle59
      3. Choose Single Player and Creative
      4. Select Play
      5. Either create new world or select Doodle's New World
      6. System builds terrain, etc...
      7. Game crashes

            Unassigned Unassigned
            Doodle59 Stephen M Colonna
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              Created:
              Updated:
              Resolved: