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  1. Minecraft Launcher
  2. MCL-2561

Unused Libraries Being Deleted

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Fixed
    • Affects Version/s: 1.4.2
    • Fix Version/s: 1.4.3
    • Component/s: None
    • Labels:
    • Environment:

      Windows 7 x64
      Java 7u25

    • Confirmation Status:
      Unconfirmed

      Description

      This issue is not exclusive to mods, but any library that is not called by an active version json. I have simply used mods as an example, and as they were where I first noticed the issue.

      The launcher automatically and without warning deletes any file in the Libraries folder that is not explicitly called in a version json file. This is extremely damaging to someone like myself who has a large collection of mods stored as custom libraries.

      Essentially, this configuration has worked for me since the new launcher was added up until I launched the game three days ago. This isn't an issue with the mods themselves though, rather a function of the launcher.

      My folder organisation was /libraries/mods/vendor/modname/modversion/modname-modversion.jar
      I then had a load of custom version json files set up which would call these mods. Here is the addition I had for the Minecrift json as an example;

              {
                "name": "mods.mtbs3d:minecrift:1.6.4-b28"
              },
              {
                "name": "mods.optifine:OptiFine:1.6.4_HD_U_D1"
              },
      

      The benefit of this system was that I could upgrade mods without having to modify the original minecraft.jar beyond a META-INF removal, and I could have different profiles set up for different purposes. Obviously I'm guessing the system was designed like that, and it works very well aside from some launch directory issues.

      I had approximately 15 different mod configurations set up this way for various different purposes. What I then did was move the version folders I wasn't using into a backup directory to speed up loading of the launcher, as it starts to get sluggish the more you have available. I also had some older, no longer in use mods still in their folders incase I needed to test something.

      However, every mod that was in my /libraries/mods folder that wasn't being called by an active version json was deleted without warning. Mods that were called in version jsons that I hadn't moved to the backup directory were not deleted, an example would be the Minecrift one above. I had over 30 old versions of that mod in the folder, and the launcher deleted every one except for the one I had being called in the version json.
      I also tried setting the files to Read Only to prevent the launcher from deleting them, however it wouldn't launch the game instead throwing an error.

      The last time I can 100% confirm that the launcher wasn't deleting those libraries was the 1st april, as that is when my backup was dated. Thankfully I found that backup and didn't lose a lot of archive versions of mods.

      If this is not a bug and is infact an intended feature, I beg of you to either reconsider it or make it a modifiable option in the launcher's config. It seems to be only detrimental and damaging to people using the launcher as a method of loading coremods, and seemingly has very little practical benefit.
      This also cleaned up a lot of files I had for older versions of the game, which again I had the version folders backed up for to speed up loading. While redownloading these isn't too much of an issue, it seems unneccesary and inconvenient.

      Thank you.

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            • Assignee:
              dinnerbone [Mojang] Nathan Adams
              Reporter:
              Jademalo Jonathan Scott
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              Dates

              • Created:
                Updated:
                Resolved: