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Bug
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Resolution: Invalid
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None
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2.3.377 (Windows)
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None
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Unconfirmed
So I had this weird glitch where nearly all non-full blocks z-fight or cull. And further investigating I found out that my game has been sending this OpenGL 1282 error. It's been persisting on all versions and also on Optifine.
Here are the reports from the Debug Menu: