Uploaded image for project: 'Minecraft Launcher'
  1. Minecraft Launcher
  2. MCL-11920

as soon as I run the minecraft luncher and load a version like 1.12.2 when it has not finished opening minecraft closes is opens the crash report with : No OpenGL context found in the current thread



    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: 2.1.5963-2.1.5969 (Stable)
    • Fix Version/s: None
    • Component/s: Java Edition Versions
    • Environment:
    • Confirmation Status:


      ---- Minecraft Crash Report ----
      // I blame Dinnerbone.

      Time: 8/26/19 2:57 AM
      Description: Unexpected error

      java.lang.RuntimeException: No OpenGL context found in the current thread.
      at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
      at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
      at bus.L(SourceFile:838)
      at bib.a(SourceFile:950)
      at bib.az(SourceFile:1005)
      at bib.a(SourceFile:419)
      at net.minecraft.client.main.Main.main(SourceFile:123)

      A detailed walkthrough of the error, its code path and all known details is as follows:

      – System Details –
      Minecraft Version: 1.12.2
      Operating System: Windows 8.1 (amd64) version 6.3
      Java Version: 1.8.0_51, Oracle Corporation
      Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
      Memory: 124397040 bytes (118 MB) / 234881024 bytes (224 MB) up to 2147483648 bytes (2048 MB)
      JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      Launched Version: 1.12.2
      LWJGL: 2.9.4
      OpenGL: ~ERROR~ RuntimeException: No OpenGL context found in the current thread.
      GL Caps: Using GL 1.3 multitexturing.
      Using GL 1.3 texture combiners.
      Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
      Shaders are available because OpenGL 2.1 is supported.
      VBOs are available because OpenGL 1.5 is supported.

      Using VBOs: Yes
      Is Modded: Probably not. Jar signature remains and client brand is untouched.
      Type: Client (map_client.txt)
      Resource Packs: vanilla
      Current Language: Fran├žais (France)
      Profiler Position: N/A (disabled)
      CPU: 4x AMD A4-6210 APU with AMD Radeon R3 Graphics




            • Assignee:
              Nino03 nicolas
            • Votes:
              0 Vote for this issue
              0 Start watching this issue


              • Created: