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  1. Minecraft Dungeons
  2. MCD-5939

Ranged Dynamo stacks do not reset with a Firework Arrow, Torment Arrow or Exploding Crossbow

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    Details

    • Dungeons Platform:
      Multiple
    • Confirmation Status:
      Confirmed
    • ADO:
      539130

      Description

      Introduction

      While completing a Seasonal Trial where the player only had Torment Arrows, I noticed that my Ranged Dynamo stacks weren't resetting on every attack. After some more testing, it seems that the stacks do not reset at all if a Firework Arrow or Torment Arrow is shot. This means you don't have to roll every time you want to one shot enchanted mobs as long as you keep shooting Torment Arrows, and possibly anything but regular arrows. This is a critical, game-breaking bug, as it allows the player to plow through everything in their path, without even breaking a sweat. As long as this bug is in the game, not even the difficulty increase from Raid Captains would be able to present a challenge.

      This bug affects at least the Windows and Nintendo Switch versions. Please fix ASAP, preferably in a hotfix.

      Exploding Crossbows and Exploding Arrows - MCD 5939-1

      This bug also works with the Exploding Arrows fired from the Exploding Crossbow family.

      Regular Arrows on Nintendo Switch - MCD 5939-NS

      One Nintendo Switch user reported that the bug works with regular arrows too. Not really sure why that is. Sometimes things just go wrong and there's no explanation.

      Replication Steps

      Required Materials: Any Ranged Weapon with Dynamo, Firework Arrow or Torment Quiver, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).

      Recommended Materials: Armor with Acrobat

      Process: Equip a Ranged Weapon with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Then equip your Firework Arrow or Torment Quiver and use it to equip the arrows. Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a normal Arrow, Burning Arrow, Thundering Arrow, or Harpoon. Arrow.

      MCD 5939-1 Replication

      Required Materials: Exploding Crossbow (or any unique variant) with Dynamo, 1, 3, or 6 enchantment points (2, 5 or 9 enchantment points if Gilded).

      Recommended Materials: Armor with Acrobat

      Process: Equip an Exploding Crossbow (or any unique variant) with Dynamo as an enchantment option and enchant it with Dynamo (max level for best results). Roll at least once, then find the Target Dummy or an enemy and shoot it. After this you will see that the Dynamo effect worked but the stacks did not reset. The stacks continue to remain active until you shoot a Burning Arrow, Thundering Arrow, or Harpoon.

      My Hypothesis

      This bug might have something to do with the fact that Firework Arrows and Torment Arrows behave differently from the other arrow types when shot. The majority arrow types granted by artifacts add an effect on top of the basic arrow type (Fire Damage, Lightning Damage, or increased speed). However, the Firework Arrow and the Torment Arrow do something completely different (exploding on impact or moving really slow while moving through walls while dealing AOE damage and knockback). This may have caused the code for the Ranged Dynamo enchantment to overlook these arrows when they hit something. This is only a hypothesis though, so take it with a grain of salt.

      Exploding Arrows are likely affected because these arrows, for all intents and purposes, behave like Firework Arrows.

       

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              Reporter:
              Rubix_One Adam DeWitt
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                Created:
                Updated:
                Resolved: