Affects Version/s: TU47/CU37/1.40/Patch 16
Fix Version/s: None
Affected Platforms:PlayStation 4
I made a simple redstone dispenser wall with a repeater clock to fire fire charges towards a jungle to remove the forest. After a while the game crashed and now every time I move in the direction (load the chunks) where the fire charged have been fired the game will crash over and over again with the error code (CE-34878-0).
I managed to recreate this on a blank world by doing the same thing, I can't figure out how to fix this issue in our 3 year old world.
I think what's happening is all the fire charges that didn't hit anything has build up in one unloaded area, and now there is so many that the game crashes every time I try to load that area. Is there anyway you can help me fix our world and prevent this happening in the future?
Here is a video of me recreating the issue before it crashed again: https://www.youtube.com/watch?v=UO7rFPv9odw