Details

    • Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U

    Description

      whenever there is a new sound, it is either deadly quiet or not there at all
      here are some examples:

      1. Stray sound (echoing) missing, sounds like normal skeleton
      2. Husk sounds sound like they are 50 blocks away, deadly quiet
      3. New door and trapdoor sounds are deadly quiet
      4. Zombie Villager sounds (rasping like) is missing, sounds like normal zombie

      I hope this helps XD

      Attachments

        Activity

          People

            Unassigned Unassigned
            smokeycheese13 smokeycheese13
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

            Dates

              Created:
              Updated:
              Resolved: