Affects Version/s: TU35/CU23/1.26/Patch 5
Fix Version/s: None
xbox one edition, gamma 80%
Affected Platforms:Xbox 360, Xbox One
Hello you all,
The lag created in TU33 is now found.
I did build a huge farm for the over world mobs, I placed torches on the packed ice that I later removed with the on/off water flushing system. Now the bug fix to remove random water source creation also created a shader problem with water. This is somewhat difficult to describe. I guess the best way to say it is that the Shader engine remembers removed blocks. Even if the blocks was removed long ago.
So when I now in TU35 or (tu37) turn the water on/off in the farm the lag is then created with about 3 to 5 seconds halts (total stops) in the game. It takes about 5 tries to open a chest. Blocks placed are invisible for about 4 seconds, repeaters activate about 2 seconds after another (one tick repeaters).
Down at the ground I can see a light show from the farm above even if there is no light sources in the farm and the packed ice is flashing above.
I doubt that this is something that can be recreated, maybe if you build a structure with light sources and then remove it. And for GS add some water.
I guess I wait with fear and anticipation for the next OFFICIAL update.
Video is provided in a previous bug report. water on = super lag.
My best regards,
Marcus and Ariana Sanler gt, Ariana Gaming.