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  1. Minecraft Console Edition
  2. MCCE-2029

Shading bug: Shader remembers removed blocks.

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    Details

    • Type: Bug
    • Status: Open
    • Resolution: Unresolved
    • Affects Version/s: TU35/CU23/1.26/Patch 5
    • Fix Version/s: None
    • Labels:
      None
    • Environment:

      xbox one edition, gamma 80%

    • Affected Platforms:
      Xbox 360, Xbox One

      Description

      Hello you all,

      The lag created in TU33 is now found.
      I did build a huge farm for the over world mobs, I placed torches on the packed ice that I later removed with the on/off water flushing system. Now the bug fix to remove random water source creation also created a shader problem with water. This is somewhat difficult to describe. I guess the best way to say it is that the Shader engine remembers removed blocks. Even if the blocks was removed long ago.
      So when I now in TU35 or (tu37) turn the water on/off in the farm the lag is then created with about 3 to 5 seconds halts (total stops) in the game. It takes about 5 tries to open a chest. Blocks placed are invisible for about 4 seconds, repeaters activate about 2 seconds after another (one tick repeaters).

      Down at the ground I can see a light show from the farm above even if there is no light sources in the farm and the packed ice is flashing above.
      I doubt that this is something that can be recreated, maybe if you build a structure with light sources and then remove it. And for GS add some water.

      I guess I wait with fear and anticipation for the next OFFICIAL update.

      Video is provided in a previous bug report. water on = super lag.

      My best regards,

      Marcus and Ariana Sanler gt, Ariana Gaming.

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            • Assignee:
              Unassigned
              Reporter:
              buggigt Marcus Ariana Sanler
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              • Created:
                Updated:

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