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    Details

    • Type: New Feature
    • Status: Open
    • Priority: Normal
    • Resolution: Unresolved
    • Labels:

      Description

      Proposed Addition:
      A system to allow manipulation, addition and removal of spawn conditions for entities.

      Specific Features:
      Access to a collection of SpawnRules for each entity type registered on the server.

      Rules could be set to either allow or forbid a condition - each condition could be a block type - or an environmental measurement.

      Such things as light level, daylight level, time of day, block type.

      Even more advanced concepts within minecraft such as "is a cave" for bats - or "in a village" or "in a house"

      Could also be linked to "regions" if such a concept made it into the API.

      Justification and Use Case:
      With this plugins can alter the existing rules for spawning instead of having to monitor all spawns and reject invalid ones. Or even worse - creating a repeating scheduled task to artificially induce spawns.

      It makes more sense to change spawn conditions - than to try to change things after the proverbial horse has bolted.

      Plugins providing new block types and inserting then in the world could then easily register this block as a suitable spawn place for valid mobs.

      Challenges Faced:
      Would need to decide if the default spawn state for an entity is anywhere - or nowhere. i.e. if rules build up - or filter...

      Affects Version/s:
      n/a

      Component/s:
      server

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            • Assignee:
              Unassigned
              Reporter:
              sable Darren Douglas
            • Votes:
              14 Vote for this issue
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              1 Start watching this issue

              Dates

              • Created:
                Updated: