Developers should be able to easy control the size of a player. This can either be done with either a few selectable sizes or have a freely chosen integer to scale the player model accordingly.
- Have a method in the player class (player.setSize(int))
- If this can not be done, there can be a PlayerSize enum class for pre determined player sizes. Example: player.setSize(PlayerSize.SMALL)
Justification and Use Case:
The ability to easily change the size of players would allow developers to greatly extend what can be done with adventure maps as a whole. For example: players could walk through corridors that were only 1 block high.
None discovered at this time.