It should be possible to specify multiple collision boxes of a custom entity instead of the former/actual restriction to a single collision box per entity
- Specifying the relative positions and sizes of any desired number of collision boxes for an entity
Justification and Use Case:
Exspecially when it comes to large mobs, a single collision box often leads to a "spongy" collision behavior of the given mobs. Multiple collision boxes would open the possibilities for not only more realistic hitboxes for i.e. dragons, but also allow things like walking bottomly through big animals like elephants or especially dinosaurs.
None discovered at this time.