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  1. Minecraft: Java Edition
  2. MC-99549

"fishing_rod" models overwrite "fishing_rod_cast" models [MARK AS INVALID | Issue resolved]

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • Minecraft 1.9.1 Pre-Release 3
    • None
    • Windows 7, Java Version 8 Update 60
    • Community Consensus

      It is not possible to have a blockmodel for a cast & uncast fishing rod at the same time. As soon as a "fishing_rod" model exists the "fishing_rod_cast" model is overwritten.

      In the attached pictures:
      Cast fishing rod model= gray cube
      uncast fishing rod = black cube

      Test resourcepack is also attached. To replicate you can activate/deactivate the two models. They both work individually, but not together.

      This only seems to be a problem for blockmodels. Retexturing fishing rods still works.

      Probably related to the fix of https://bugs.mojang.com/browse/MC-85101

        1. Rod1.png
          Rod1.png
          312 kB
        2. Rod2.png
          Rod2.png
          246 kB
        3. Rod3.png
          Rod3.png
          246 kB
        4. FishingRodBugPack.zip
          2 kB

            Unassigned Unassigned
            MrMakistein Maki Karner
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              Created:
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