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  1. Minecraft: Java Edition
  2. MC-97606

Zombie path finding AI is slow and "broken"

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • Minecraft 1.9 Pre-Release 2, Minecraft 1.9.2, Minecraft 16w14a, Minecraft 16w15a, Minecraft 16w15b, Minecraft 1.9.3 Pre-Release 1, Minecraft 1.9.3 Pre-Release 2, Minecraft 1.9.4, Minecraft 16w21b, Minecraft 1.10 Pre-Release 1, Minecraft 1.11.2, Minecraft 1.12 Pre-Release 6, Minecraft 1.12 Pre-Release 7, Minecraft 1.13, Minecraft 1.13.2, Minecraft 18w43b, Minecraft 18w43c, Minecraft 18w44a, Minecraft 18w45a, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a
    • Windows 7 Home Premium 64-bit
      Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz
      Using the new launcher that installs a "custom java" of sorts
    • Community Consensus
    • Mob behaviour
    • Normal

      THERE IS A WORLD DOWNLOAD TO DEMONSTRATE THIS!

      I have a villager and a zombie, when I teleport the villager once, the zombie goes for it, when I teleport the villager back half-way through the zombie's travelled path to the villager, the zombie will go to the villager's old location first, then only go to where the villager's updated location is.

      World Downloads:
      [1.13+] https://goo.gl/HNfPPK
      [1.9 pre4] https://goo.gl/iiCfsR

      Note: I have left notes under control panel so you know what to do. I thought this would've been easier for you guys, rather than recreating the whole system

      EDIT 1.12-pre7:
      Now, when you teleport the villager that the zombie is tracking to one place, and then teleport the villager back, mid-zombie's path, the zombie will TELEPORT to that villagers old position, then carry on his way to the second position. It is even more broken than before.

            Unassigned Unassigned
            MSpaceDev MSpaceDev
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            12 Vote for this issue
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              Created:
              Updated:
              Resolved:
              CHK: