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Bug
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Resolution: Duplicate
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None
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Minecraft 16w03a, Minecraft 16w04a
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None
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Vanilla server, 16w03a
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Unconfirmed
When you summon e.g an ArmorStand and give it a score, the score disappears after unloading the chunks. This is incredibly annoying for map makers, who need to use move-able locations.
For example claims (that I invented) and multiple (mini)games or adventure maps who need to track entities for a longer time. Also most servers might use ArmorStands to create floating text.
I came across an older bug report that had a solution: clear all UUIDs when mobs die, because I still think that tracking all mobs that ever existed is stupid as well...
I hope that this will be fixed asap as I am waiting to release my vanilla server (with claims)
- duplicates
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MC-96131 /execute detect command causing entities within a chunk to be scoreboard reset
- Resolved