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Bug
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Resolution: Awaiting Response
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None
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Minecraft 1.8.9, Minecraft 16w03a, Minecraft 16w04a, Minecraft 16w05b, Minecraft 16w06a, Minecraft 1.9 Pre-Release 3, Minecraft 1.9 Pre-Release 4, Minecraft 1.9, Minecraft 1.9.1 Pre-Release 1, Minecraft 1.9.1 Pre-Release 2, Minecraft 1.9.1 Pre-Release 3, Minecraft 1.9.1, Minecraft 1.9.2, Minecraft 16w14a, Minecraft 16w15a, Minecraft 16w15b, Minecraft 1.9.3 Pre-Release 1, Minecraft 1.11.2, Minecraft 1.12.2, Minecraft 18w07c, Minecraft 18w21b, Minecraft 1.13, Minecraft 18w31a, Minecraft 18w32a, Minecraft 18w33a, Minecraft 1.13.1-pre1, Minecraft 1.13.1, Minecraft 1.14, 1.15.2
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None
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Confirmed
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Performance
Summary: The memory usage is stored in 'root' if it lags, 'root' will spam warnings in the console: ex. Something's taking too long! 'root' took aprox 916.461492 ms. the milliseconds it takes vary, however, I have encountered several instances of this, but in the attachments are the most severe. Can be reproduced by spawning many entities, or doing things very quickly, or generating new chunks.
What I expected to happen was: The 'root.gameRenderer'/'root.tick.keyboard' only gives one warning in the client thread for how long the lag lasts.
What actually happened was: The 'root.gameRenderer'/'root.tick.keyboard' spammed warnings on the client thread.
The Game Outputs are attached files.
- is duplicated by
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MC-130249 Something's taking too long, console spam and ingame lag
- Resolved
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MC-145455 Somethings taking to long 19w08b
- Resolved
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MC-145474 Server Thread Warnings-Something's taking too long 'root.tick...'
- Resolved
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MC-183955 "Something's taking too long!" 1.15.2
- Resolved
- relates to
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MC-94438 Server: Mob pathfinding induced massive lag in any versions 15w49a and later
- Resolved