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Bug
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Resolution: Fixed
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Minecraft 16w02a, Minecraft 1.9, Minecraft 1.9.4, Minecraft 16w20a, Minecraft 1.10 Pre-Release 1, Minecraft 1.10.2, Minecraft 16w32a, Minecraft 16w32b, Minecraft 16w33a
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None
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Windows 10, Java 1.8.0_25 64bit
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Community Consensus
So the problem is as follows:
Whenever you change any nbt-tag of a Slime its health reverts to his max health.
Steps to reproduce:
- summon in a slime with at least size 1 (since size 0 dies after one hit)
- use "/entitydata @e[type=Slime] {}" and search for the health tag
- hit it once
> check again and its health went down - now change any nbt-tag like CustomName with for example "/entitydata @e[type=Slime]
{CustomName:"test"}
> the command displays correct health but if you test it again with the empty brackets {} it will show you the slimes max health, meaning it reseted
Tested with other mobs (Spider, Skeleton, Pig) and none had this problem