Details
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Bug
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Resolution: Unresolved
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None
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Minecraft 15w46a, Minecraft 1.11.2, 1.14.4, 20w07a, 1.16.2, 1.16.4 Pre-release 2, 20w51a, 22w17a, 1.19 Pre-release 3, 1.19 Release Candidate 2, 1.19, 1.19.3 Release Candidate 3, 1.19.3, 1.19.4 Release Candidate 1, 23w42a
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Confirmed
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Redstone
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Low
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Platform
Description
If an entity with high velocity (for example, falling from 100 blocks) falls through tripwires that are hovering in air (no blocks underneath) the tripwire will not get triggered.
Attachments
Issue Links
- is duplicated by
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MC-116866 tripwire detect item
- Resolved
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MC-160614 Floating Tripwire detection of Arrows and other projectiles is inconsistent
- Resolved
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MC-172526 Tripwire Hook and Pressure Plates is not always activated by small entities
- Resolved
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MC-202675 Sound/visuals difference when shooting through "air" between stairs/bottom slap and water on top
- Resolved
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MC-252315 Squids / glow squids don't trigger tripwires when falling at high speeds.
- Resolved
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MC-253702 Making a hole from Y 62 to end portal in overworld and falling throw this way doesn't ends in The End, Ends with you in the lava below the portal.
- Resolved
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MC-260870 Sometimes you can pass through end portals blocks without being teleported
- Resolved
- relates to
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MC-196556 When projectiles (such as arrows and tridents) move too fast, they can't be teleported by portals and end gateways
- Open
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MC-233186 Projectiles on fire don't destroy powder snow when thrown at high speeds from certain distances
- Reopened
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MC-203762 Tripwire hooks not activated by shulker bullets
- Resolved
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MCPE-152485 Falling or flying through floating water sometimes doesn't reset fall damage
- Resolved