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Bug
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Resolution: Fixed
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Minecraft 15w46a, Minecraft 1.11.2, 1.14.4, 20w07a, 1.16.2, 1.16.4 Pre-release 2, 20w51a, 22w17a, 1.19 Pre-release 3, 1.19 Release Candidate 2, 1.19, 1.19.3 Release Candidate 3, 1.19.3, 1.19.4 Release Candidate 1, 23w42a, 1.20.6, 24w33a
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Confirmed
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Redstone
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Low
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Platform
If an entity with high velocity (for example, falling from 100 blocks) falls through tripwires that are hovering in air (no blocks underneath) the tripwire will not get triggered.
- is duplicated by
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MC-116866 tripwire detect item
- Resolved
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MC-160614 Floating Tripwire detection of Arrows and other projectiles is inconsistent
- Resolved
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MC-172526 Tripwire Hook and Pressure Plates is not always activated by small entities
- Resolved
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MC-202675 Sound/visuals difference when shooting through "air" between stairs/bottom slap and water on top
- Resolved
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MC-252315 Squids / glow squids don't trigger tripwires when falling at high speeds.
- Resolved
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MC-253702 Making a hole from Y 62 to end portal in overworld and falling throw this way doesn't ends in The End, Ends with you in the lava below the portal.
- Resolved
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MC-260870 Sometimes you can pass through end portals blocks without being teleported
- Resolved
- relates to
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MC-233186 Projectiles on fire don't destroy powder snow when thrown at high speeds from certain distances
- Reopened
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MC-196556 When projectiles (such as arrows and tridents) move too fast, they can't be teleported by portals and end gateways
- Resolved
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MC-203762 Tripwire hooks not activated by shulker bullets
- Resolved
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MCPE-152485 Falling or flying through floating water sometimes doesn't reset fall damage
- Resolved