-
Bug
-
Resolution: Duplicate
-
None
-
Minecraft 1.8.8
-
None
-
Windows 10, Latest Java Version
-
Unconfirmed
Well, After Upgrading From Windows 8 To Windows 10 I Cant Play Minecraft 1.8 Without Crashing, Oddly Enough I Can Open 1.0 (I Don't Know Why) And Not Crash
Here Is The Crash File
---- Minecraft Crash Report ----
// I feel sad now
Time: 11/7/15 6:43 PM
Description: Initializing game
java.lang.NullPointerException: Initializing game
at ave.a(SourceFile:675)
at ave.ar(SourceFile:560)
at ave.am(SourceFile:361)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Stacktrace:
at ave.a(SourceFile:675)
at ave.ar(SourceFile:560)
at ave.am(SourceFile:361)
– Initialization –
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
– System Details –
Details:
Minecraft Version: 1.8.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 63892720 bytes (60 MB) / 160829440 bytes (153 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.8
LWJGL: 2.9.4
OpenGL: ~ERROR~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: ~ERROR~ NullPointerException: null
Profiler Position: N/A (disabled)
CPU: <unknown>
- duplicates
-
MC-37463 Hopper: java.lang.NullPointerException: Initializing game @ azd.a(SourceFile:502) // setDisplayIcon
- Resolved