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- MC-258588
On multiplayer, kicking a player with a reason with too many characters shows "Disconnected" as the kick reason - MC-261424
Sculk sensors and calibrated sculk sensors don't detect when players respawn - MCPE-169918
Endermans stop aggravating permanently while they can't attack player for a long time - MCPE-169943
Player 2 split screen Flashes - MCPE-169162
Player hand changes depending on the skin height - MC-260835
Sound is played through the player sound source when a mob picks up an item - MC-260290
"<Player 1> was obliterated by a sonically-charged shriek whilst trying to escape <Player 2>" never appears (without /damage) - MC-260289
"<Player 1> was squashed by a falling anvil whilst fighting <Player 2>" never appears (without /damage) - MC-259813
/damage can print untranslated "player" and "item" variants of some death messages - MC-259671
Beacon beam in the distance not rendering properly when player is inside another beacon beam - MCPE-169865
Speed queries return erratic values on non-local players - MCPE-169727
Players in adventure mode can edit signs or hanging signs - MC-261825
Firework entities can move very quickly into unloaded chunks if player changes dimension whilst having boost from their firework - MCPE-168892
Facing of player is copied when using summon inside a function - MC-259548
If the climbable block is broken whilst the player is climbing, death message doesn't show what block they were climbing - MCPE-165882
Zombies can't hit the player if they're standing on the edge of a block - MCPE-165603
Unable to unmute/unblock players - MC-258862
Packets to change players' rotation affect their distance limit - MCPE-169900
Entities not properly targeting players when given high speed effect - MCPE-168247
World does not fully load and player cannot move when joining multiplayer game - MCPE-167612
Player crouching while falling causes jittery paperdoll animation - MCPE-166451
The player's head gets stuck in blocks while riding a camel or a boat - MC-259173
Jumping on top of farmland can still occasionally push the player slightly - MCPE-166041
Moving blocks push spectator player - MCPE-166004
Can't scroll easily in creative inventory and make player drag the item/tap on item - MCPE-167345
Player is pushed away if a Moss Carpet spawns under them - MCPE-167035
Sculk sensors detect players walking on the edge of carpets - MCPE-168093
step.cherry_leaves uses Blocks sound category instead of Players - MCPE-166863
The player in spectator mode cannot see from the new bookshelf. - MC-259571
Last player game mode not saved after player dies or the game is reloaded - MC-256890
The "minecraft:entity.generic.extinguish_fire" sound can only be heard by other players when being extinguished with splash water bottles - MC-256872
Error: Invalid Player Data - MC-256862
Players' vehicles don't render from far away - MC-256464
If a horse is not on the ground while the player jumps, it will still play the jump animation - MC-255756
When the shield is broken between players, the attacking side has no shield breaking sound - MCPE-161329
When eating the sound remains in one place and doesn't move with the player - MCPE-160900
Player one on split screen has giant effect icons - MC-258287
Uncontrolled mobs (with the exception of a camel) cannot walk when a player sits on them - MCPE-164316
Sculk Sensors react to players with the Slow Falling effect - MC-257528
Horses don't trigger "player_interacted_with_entity" advancement criteria - MCPE-163487
Allay under a non-full block as roof, that follows a player, will cause massive amounts of lag - MCPE-163370
Baby camels look too high up when looking at the player - MC-256020
Players can hurt mobs on same team with friendly fire false - MCPE-161374
Giving a player health boost repeatedly causes them to be stuck generating world after death. - MCPE-160813
Camera position doesn't scale with player - MCPE-164526
Piglin ear animation on the piglin head is not smooth when worn on player's head - MCPE-164477
Player does not continue crouching when opening and closing inventory while holding shift - MC-257183
Z-fighting can be seen at some distances on the text of sneaking players' name tags - MC-255841
Player is able to perform certain inventory actions for a brief instant after death - MCPE-165136
Swimming above incomplete non-waterlogged blocks causes the player to glitch
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