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Bug
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Resolution: Duplicate
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None
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Minecraft 1.8.8, Minecraft 15w44a
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None
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Windows 8.1, Java 1.8.0_25
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Unconfirmed
When I summon a fireball, typically with a high directional speed, the rate at which I assume it detects when it hits something isn't always in-sync with the fireball's position.
/summon Fireball -225 16 -425
{ExplosionPower:3,direction:[-5.0,0.0,0.0]}is one of the commands I tried. It seems to happen with any number depending on the distance it travels before hitting.
- duplicates
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MC-92175 Projectiles sometimes visually break before hitting a target
- Reopened