Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-91466

Minecraft crashed on startup (fixed).

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • Minecraft 1.8.8
    • None
    • OS: Windows 7 (ver 6.1, arch x86)
      Java: 1.8.0_25 (by Oracle Corporation)
      Launcher: Minecraft Launcher 1.6.48 (bootstrap 100)
      Minecraft: 1.8.8 (updated Mon Jul 27 11:31:28 BST 2015)
    • Unconfirmed

      Edit: I fixed it. I opened the Task Manager, by right-clicking the toolbar and clicking "Start Task Manager", then right-clicking Minecraft Launcher 1.6.44 and clicking "Create Dump File." Then I waited for it to finish and started Minecraft again. It worked perfectly and how it usually worked.

      ______________________________________________________________________________

      I expected Minecraft to open but
      it crashed before it opened.

      1. I opened Minecraft.
      2. I clicked Play.
      3. It crashed before it opened.

      Here's the Game Output:
      Completely ignored arguments: [--nativeLauncherVersion, 286]
      [03:43:56] [Client thread/INFO]: Setting user: GliderOliver
      [03:43:56] [Client thread/INFO]: (Session ID is token:02df79d8e9184de08f7f144f7408eec7:dc8644995a4a459b973f672f728a9a2d)
      [03:44:00] [Client thread/INFO]: LWJGL Version: 2.9.4
      [03:44:04] [Client thread/ERROR]: Couldn't set pixel format
      org.lwjgl.LWJGLException: Could not create context
      at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
      at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
      at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
      at org.lwjgl.opengl.Display.create(Display.java:850) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
      at org.lwjgl.opengl.Display.create(Display.java:757) ~[lwjgl-2.9.4-nightly-20150209.jar:?]
      at ave.ap(SourceFile:521) [1.8.8.jar:?]
      at ave.am(SourceFile:363) [1.8.8.jar:?]
      at ave.a(SourceFile:310) [1.8.8.jar:?]
      at net.minecraft.client.main.Main.main(SourceFile:124) [1.8.8.jar:?]
      ---- Minecraft Crash Report ----
      // Don't be sad. I'll do better next time, I promise!

      Time: 27/10/15 03:44
      Description: Initializing game

      org.lwjgl.LWJGLException: Could not create context
      at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)
      at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50)
      at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
      at org.lwjgl.opengl.Display.create(Display.java:850)
      at org.lwjgl.opengl.Display.create(Display.java:757)
      at org.lwjgl.opengl.Display.create(Display.java:739)
      at ave.ap(SourceFile:534)
      at ave.am(SourceFile:363)
      at ave.a(SourceFile:310)
      at net.minecraft.client.main.Main.main(SourceFile:124)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      – Head –
      Stacktrace:
      at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)
      at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50)
      at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
      at org.lwjgl.opengl.Display.create(Display.java:850)
      at org.lwjgl.opengl.Display.create(Display.java:757)
      at org.lwjgl.opengl.Display.create(Display.java:739)
      at ave.ap(SourceFile:534)
      at ave.am(SourceFile:363)

      – Initialization –
      Details:
      Stacktrace:
      at ave.a(SourceFile:310)
      at net.minecraft.client.main.Main.main(SourceFile:124)

      – System Details –
      Details:
      Minecraft Version: 1.8.8
      Operating System: Windows 7 (x86) version 6.1
      Java Version: 1.8.0_25, Oracle Corporation
      Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
      Memory: 94828592 bytes (90 MB) / 156901376 bytes (149 MB) up to 523501568 bytes (499 MB)
      JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      Launched Version: 1.8.8
      LWJGL: 2.9.4
      OpenGL: ~ERROR~ RuntimeException: No OpenGL context found in the current thread.
      GL Caps:
      Using VBOs: Yes
      Is Modded: Probably not. Jar signature remains and client brand is untouched.
      Type: Client (map_client.txt)
      Resource Packs: GlidesPack.zip
      Current Language: ~ERROR~ NullPointerException: null
      Profiler Position: N/A (disabled)
      CPU: <unknown>
      #@Unable to render embedded object: File (@# Game crashed) not found. Crash report saved to: #@!@# C:\Users\User\AppData\Roaming\.minecraft\crash-reports\crash-2015-10-27_03.44.05-client.txt
      Java HotSpot(TM) Client VM warning: Using incremental CMS is deprecated and will likely be removed in a future release

      Here's the crash report:
      org.lwjgl.LWJGLException: Could not create context
      at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)
      at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50)
      at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
      at org.lwjgl.opengl.Display.create(Display.java:850)
      at org.lwjgl.opengl.Display.create(Display.java:757)
      at org.lwjgl.opengl.Display.create(Display.java:739)
      at ave.ap(SourceFile:534)
      at ave.am(SourceFile:363)
      at ave.a(SourceFile:310)
      at net.minecraft.client.main.Main.main(SourceFile:124)

            Unassigned Unassigned
            TomosRedstones TomosRedstones
            Votes:
            0 Vote for this issue
            Watchers:
            2 Start watching this issue

              Created:
              Updated:
              Resolved: