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Bug
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Resolution: Fixed
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Minecraft 15w38b, Minecraft 15w44b, Minecraft 15w46a, Minecraft 15w47a, Minecraft 15w51b, Minecraft 16w04a, Minecraft 1.9 Pre-Release 3, Minecraft 1.9 Pre-Release 4, Minecraft 1.9, Minecraft 1.9.1, Minecraft 1.9.2
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None
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Community Consensus
Lightning spawns Skeleton Horse when doMobSpawning is false. More detailed description from MC-93678:
Skeleton horses with SkeletonTrap:1 spawned naturally in my world which has had gamerule doMobSpawning false since its creation. ( Gametime is about 2970313, difficulty was HARD )
These SkeletonTrap horses successfully spawn skeletons.
Can confirm this by manually spawning horse:
/summon EntityHorse ~ ~ ~ {SkeletonTrap:1}
It will instantly trigger.
Confirmed they are aggressive, and the skeletons will despawn from the horses if difficulty is changed to Peaceful.
Trapped horses trigger when in Peaceful difficulty, however no skeletons are on the horses.
Additional useful information:
Lightning does not affect the SkeletonTrap horses. The mechanic is 100% proximity based.
Reproduce: Spawn a SkeletonTrap horse away from you, within vision, run this command with that being the closest horse to you:
/execute @e(type=EntityHorse,c=1) ~ ~ ~ /summon LightningBolt
except use brackets [ ] instead of parenthesese ( )
You will see this horse not expand out with or without skeletons. Instead, if it is not raining or in water, you will see it burn.
Further confirm by approaching the horse and seeing it trigger and expand.
The effect is not lightning; it only looks like lightning.
- is duplicated by
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MC-91402 Skeleton Trap bypasses doMobSpawning gamerule
- Resolved
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MC-93678 SkeletonTrap horses spawn skeletons during doMobSpawning=Flase
- Resolved
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MC-98090 Skeletal horses spawning with doMobSpawning off
- Resolved
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MC-100403 Skeleton horses do spawn while game rule doMobSpawning is set to false and during thunderstorm
- Resolved