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When a mob transforms into another mob (ex. zombie villager → villager, mooshroom → cow), it loses most of its NBT tags. This also affects conversions to the same mob, like slimes and magma cubes splitting.
It is worth noting CustomName and NoAI are preserved (
MC-6773 & MC-67437), so other tags are expected to be saved as well.
The following is a list of tags that aren't transferred between entities.
|From||Husk||Zombie||Skeleton||Zombie Villager||Villager||Villager||Pig||Piglin||Piglin Brute||Hoglin||Slime||Magma Cube||Tadpole||Mooshroom|
|To||Zombie||Drowned||Stray||Villager||Zombie Villager||Witch||Zombified Piglin||Zombified Piglin||Zombified Piglin||Zoglin||Smaller Slime||Smaller Magame Cube||Frog||Cow|
|SleepingX, SleepingY, SleepingZ|
2 Not an actual tag saved on mobs, but it's the corresponding tag name on player data: the vehicle this entity rides, see also
3 Desynced, see MC-248587.
4 Cannot be converted (even when setting DrownedConversionTime with commands), see
MC-148935, consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
5 Skeletons MUST be in powdered snow to convert, even via commands. Powdered snow extinguishes burning mobs.
6 Cannot be converted (even when setting StrayConversionTime with commands), consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
7 Since zombie villagers use IsBaby instead of Age, the time until growing up/being able to breed again is lost.
8 The equipment is not dropped, nor brought over to the new form.
9 Always 1b, MC-73178.
10 Mob needs to die to convert, cannot be converted by creative players.
14 Always 1b,
MC-239883, this could be resolved by making all villagers that spawned naturally be persistent instead and copying the value over.
15 Converted-to mob cannot burn, if this behavior will ever be toggle-able (for example via entity type tag), this should be synchronized though.
16 Always 1b.
17 Cannot be converted (even when setting TimeInOverworld with commands), see
MC-172077, consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
18 Cannot be converted (even when setting TimeInOverworld with commands), consider to only not trigger/count down the timer if NoAI is present, and allow value 0 to convert.
19 Loot is dropped due to mob death.
21 Mob needs to die to convert, can be converted by creative players.
22 Desynced, and randomized, see MC-248587.
23 Mob splits into multiple mobs, so UUID cannot be preserved for all. However, 1 of the mob should be capable to get it.
24 Magma cubes can't burn, if this behavior will ever be toggle-able (for example via entity type tag), this should be synchronized though.
Since zombie villagers can be converted to villagers and vise versa, the following data is problematic due to not being stored on one of the 2 parties, causing loss of data upon converting and converting back to the original form. This should probably be it's own report, but until the rest of this is fixed, it's just another "tags lost on conversion" entry.
- Zombie villagers don't have ForcedAge, InLove, Inventory, LastGossipDecay, LastRestock, LoveCause, RestocksToday and Willing.
- Zombie villagers don't use Brain.memories.minecraft:home, Brain.memories.minecraft:job_site, Brain.memories.minecraft:last_woken, Brain.memories.minecraft:last_worked_at_poi, Brain.memories.minecraft:meeting_point and Brain.memories.minecraft:potential_job_site.
- Villagers don't have CanBreakDoors.
- Summon a mob with any of the above tags, and convert it.
- Once the mob converted, look at its NBT data
→ Note that the tags marked with do not persist