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  1. Minecraft: Java Edition
  2. MC-88722

{Attribute[{Name:generic.maxHealth,Base:1}]} Error

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • Minecraft 15w37a
    • None
    • Windows XP
    • Unconfirmed

      Attribute generic.maxHealth Base:1

      What I expected to happen was...:
      The Iron golem should die in one hit, because the generic.maxHealth attribute was set to 1 or a Half-Heart

      What actually happened was...:
      When I hit the golem the damage indicator showed 49 hearts (I assume, I couldn't see exactly) and it put the golem at the damage I wanted it to summon at initially.

      From what I assume the golem was put at the 50 hearts it normally has and once I updated it it set it to the one the attribute had set.

      It may be worth mentioning it was an execute command that summoned it.

      Steps to Reproduce:
      /summon VillagerGolem ~ ~ ~ {Attribute[

      {Name:generic.maxHealth,Base:1}

      ]}

            Unassigned Unassigned
            zack1stplayer zack1stplayer
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              Created:
              Updated:
              Resolved: