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  1. Minecraft: Java Edition
  2. MC-86467

Client rotation is different from server

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    • Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • Minecraft 1.8.8
    • Unconfirmed

      (Original http://bukkit.org/threads/bug-client-rotation-is-different-from-server.379687/ )

      As I am writing GunAPI bukkit plugin, I got issues with collision check. Sometimes the shot just run thru the enemy without damaging, and sometimes normally worked. So, I created MapView + log entity yaw, and it seems like bug, that rotations on client side are different from these on server. If entity is not walking, but changing yaw / pitch only, server doesn't know about them. But when entity walks and change rotations, these changes are updated. There are few screenshots, maps are OK, as far as I logged yaw on every map redraw (100ms):

      (My apologies, it's only bukkit plugin, I am not mc modder. If interested, everyone can try it by downloading GunAPI https://www.spigotmc.org/resources/gunapi.10857/ . Then get creative, OP and 33 porks, take a look at some entity and press shift - you will get similiar map)

        1. entity_move1.png
          entity_move1.png
          240 kB
        2. entity_move2.png
          entity_move2.png
          211 kB
        3. entity_rotate1.png
          entity_rotate1.png
          228 kB
        4. entity_rotate2.png
          entity_rotate2.png
          234 kB
        5. entity_rotate3.png
          entity_rotate3.png
          172 kB

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              Created:
              Updated:
              Resolved: