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  1. Minecraft: Java Edition
  2. MC-8624

Undespawning entities at long range or Unloaded spawners still spawn.

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Fixed
    • Affects Version/s: Minecraft 1.4.6, Minecraft 1.4.7, Snapshot 13w03a, Snapshot 13w04a
    • Fix Version/s: Minecraft 1.5
    • Confirmation Status:
      Unconfirmed
    • Game Mode:
      Creative

      Description

      EDIT: This has been fixed in the newer versions such as 1.5.1 and works as expected. Thanks Mojang.

      I have been working on the animations created with spawners.
      The spawners spawn very short living "sand" entities.

      This should result in a stable entity count.
      But as soon as you move away from the place where the entities get spawned they stop despawning + spawners still spawn and therefore creating massive amounts of entites which results in lag or even game corruption.

      What I expected to happen was:
      Despawing of entities with a short live time at gaining range.

      What actually happened:
      Entities with short "live" won't despawn at a certain range. Probably if they are in the farthest loaded chunk.
      Edit: Testing gave me reason to believe it might also have to do with spawners spawning entities without being loaded. E.g.: Same problem appears with render distance on tiny mixed with distance of about 250 blocks.

      Steps to reproduce:
      This video shows the bug and how it can be created.: http://youtu.be/15fb5YiEJQo
      Interesting part at: 10:28 (bug demonstration)

      Feel free to tweet @Sralam_ if you need more information.

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            • Assignee:
              Unassigned
              Reporter:
              sralam Sralam
            • Votes:
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              2 Start watching this issue

              Dates

              • Created:
                Updated:
                Resolved: