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  1. Minecraft: Java Edition
  2. MC-8624

Undespawning entities at long range or Unloaded spawners still spawn.

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    • Creative

      EDIT: This has been fixed in the newer versions such as 1.5.1 and works as expected. Thanks Mojang.

      I have been working on the animations created with spawners.
      The spawners spawn very short living "sand" entities.

      This should result in a stable entity count.
      But as soon as you move away from the place where the entities get spawned they stop despawning + spawners still spawn and therefore creating massive amounts of entites which results in lag or even game corruption.

      What I expected to happen was:
      Despawing of entities with a short live time at gaining range.

      What actually happened:
      Entities with short "live" won't despawn at a certain range. Probably if they are in the farthest loaded chunk.
      Edit: Testing gave me reason to believe it might also have to do with spawners spawning entities without being loaded. E.g.: Same problem appears with render distance on tiny mixed with distance of about 250 blocks.

      Steps to reproduce:
      This video shows the bug and how it can be created.: http://youtu.be/15fb5YiEJQo
      Interesting part at: 10:28 (bug demonstration)

      Feel free to tweet @Sralam_ if you need more information.

            Unassigned Unassigned
            sralam Sralam
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              Created:
              Updated:
              Resolved: