Minecraft 1.8.7, Minecraft 1.8.8, Minecraft 15w49b, Minecraft 15w50a, Minecraft 15w51b, Minecraft 1.9 Pre-Release 3, Minecraft 1.9 Pre-Release 4, Minecraft 1.9, Minecraft 1.9.1 Pre-Release 1, Minecraft 1.9.1 Pre-Release 2, Minecraft 1.9.1 Pre-Release 3, Minecraft 1.10.2, Minecraft 16w35a, Minecraft 16w41a, Minecraft 1.11.2, Minecraft 17w06a, Minecraft 1.12.1 Pre-Release 1, Minecraft 1.12.1, Minecraft 1.12.2, Minecraft 17w50a, Minecraft 18w02a, Minecraft 18w06a, Minecraft 18w20c
Java 8 64bit (1.8_31)
Intel Core i7 4700MQ
NVIDIA GeForce GTX770M
16GB RAM (4 allocated to MC)
This is a rendering bug to do with Tile Entities in a chunk. I have provided screenshots which aim to show how to reproduce too.
If you have 64 or more Tile Entities within the same chunk and then "delete" them, using either /fill, /clone or (if they are signs) retracting them using pistons, when you place a new Tile Entity in that same spot, the previous Tile Entity will render over that or instead of the new Tile Entity.
For example, if you have a wall of 64 chests, do /fill to get rid of them and then place a beacon down where one chest was, you'll get a chest that's rendered inside a beacon. If you place a sign down you get an error that says "Unable to locate sign".
All rendering errors and effects are cleared with a relog, so perhaps this has something to do with the way chunks are updated or saved?
- Press F3+G to make sure the blocks you are filling are in the same chunk
- Use for example the /fill command to place 64 or more tile entities
- Use for example the /fill command again to replace these tile entities with different tile entities