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Bug
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Resolution: Duplicate
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None
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Minecraft 1.8.7
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None
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OS: Windows 7 (ver 6.1, arch amd64)
Java: 1.8.0_25 (by Oracle Corporation)
Launcher: Minecraft Launcher 1.6.13 (bootstrap 100)
Minecraft: 1.8.7 (updated Fri Jun 05 03:10:44 PDT 2015)
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Unconfirmed
I just purchased Minecraft today. It was playing pretty well, but when I was fiddling with the settings, it crashed. When I went back to start the game up and hit the play button, it loads for a moment, and then crashes and gives me an "uh oh looks like the game crashed!" page. It just says "unknown error" in the description.
This is what I get on the crash page:
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 7/8/15 9:49 PM
Description: Unexpected error
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
at ave.b(SourceFile:831)
at ave.av(SourceFile:893)
at ave.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– System Details –
Details:
Minecraft Version: 1.8.7
Operating System: Windows 7 (amd64) version 6.1
CPU: 4x Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 44624952 bytes (42 MB) / 213221376 bytes (203 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.7
LWJGL: 2.9.4
OpenGL: ~ERROR~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)