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  1. Minecraft: Java Edition
  2. MC-81029

my buddy was messing with my settings on a online server, and then it crashed, ive tried uninstalling an then reinstalling. nothing works.

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.8.7
    • None
    • Unconfirmed

      ---- Minecraft Crash Report ----
      // Everything's going to plan. No, really, that was supposed to happen.

      Time: 6/5/15 8:18 AM
      Description: Unexpected error

      java.lang.RuntimeException: No OpenGL context found in the current thread.
      at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
      at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
      at ave.b(SourceFile:831)
      at ave.av(SourceFile:893)
      at ave.a(SourceFile:325)
      at net.minecraft.client.main.Main.main(SourceFile:124)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      – System Details –
      Details:
      Minecraft Version: 1.8.7
      Operating System: Windows 8.1 (amd64) version 6.3
      CPU: 4x Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
      Java Version: 1.8.0_25, Oracle Corporation
      Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
      Memory: 111855928 bytes (106 MB) / 219193344 bytes (209 MB) up to 1060372480 bytes (1011 MB)
      JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      Launched Version: 1.8.7
      LWJGL: 2.9.4
      OpenGL: ~ERROR~ RuntimeException: No OpenGL context found in the current thread.
      GL Caps: Using GL 1.3 multitexturing.
      Using GL 1.3 texture combiners.
      Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
      Shaders are available because OpenGL 2.1 is supported.
      VBOs are available because OpenGL 1.5 is supported.

      Using VBOs: No
      Is Modded: Probably not. Jar signature remains and client brand is untouched.
      Type: Client (map_client.txt)
      Resource Packs: []
      Current Language: English (US)
      Profiler Position: N/A (disabled)

            Unassigned Unassigned
            Mr_Insanity Zack Yanagihara
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              Created:
              Updated:
              Resolved: