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  1. Minecraft: Java Edition
  2. MC-80876

Entity riding vehicle has always same offset

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    Details

    • Type: Bug
    • Status: Reopened
    • Resolution: Unresolved
    • Affects Version/s: Minecraft 1.8.6, Minecraft 15w44b, Minecraft 1.11.2, Minecraft 1.12 Pre-Release 2, Minecraft 1.12 Pre-Release 6, Minecraft 1.12 Pre-Release 7, Minecraft 1.12.1, Minecraft 1.12.2, Minecraft 17w43a, Minecraft 17w43b, Minecraft 1.13, Minecraft 18w31a, Minecraft 1.13.2, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 18w50a
    • Fix Version/s: None
    • Confirmation Status:
      Confirmed
    • Category:
      (Unassigned)

      Description

      The bug

      When you have any entity riding a vehicle it will always have the same y coordinate offset to the vehicle. This value seems to be "standardized" for players (about one Sixth of the player height).
      If you have for now an entity with a smaller or higher hitbox riding the vehicle, it is placed wrong (see screenshots).

      A "relatively" easy way to solved this would be just using something like this to get the offset:

      relativePos = hitbox(vehicle).maxy - (1 / 6) * hitbox(rider).maxy
      

      That might need to be adjusted as the top edge of the hitbox of a horse for example isn't its back.

      How to reproduce

      Summon a tall entity riding a horse

      /summon horse ~ ~ ~ {Tame:1b,Passengers:[{id:enderman,NoAI:1b}]}
      

        Attachments

        1. Enderman riding horse (1.8.6).png
          193 kB
          [Mod] Marcono1234
        2. Giant riding horse (1.8.6).png
          226 kB
          [Mod] Marcono1234

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              • Assignee:
                Unassigned
                Reporter:
                marcono1234 [Mod] Marcono1234
              • Votes:
                4 Vote for this issue
                Watchers:
                4 Start watching this issue

                Dates

                • Created:
                  Updated:
                  CHK: