Details
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Type:
Bug
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Status: Resolved
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Resolution: Fixed
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Affects Version/s: Minecraft 1.8.4, Minecraft 1.8.5, Minecraft 1.9.2, Minecraft 1.9.4
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Fix Version/s: Minecraft 16w42a
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Labels:
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Confirmation Status:Unconfirmed
Description
I have been messing around with slimes, and when using this command on a fill clock:
/entitydata @e[type=Slime] {Motion:[0.0,0.0,0.0]}
They will float in the air, which is what I was going for, but the thing that is weird is that when you hit them with a sword, if the damage doesn't exceed their full health, they cannot be killed and just seem to not lose health when the damage is not above or not matching their health.