Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-80549

Slime /entitydata motion causing unkillable slime.

    XMLWordPrintable

Details

    • Unconfirmed

    Description

      I have been messing around with slimes, and when using this command on a fill clock:

      /entitydata @e[type=Slime] {Motion:[0.0,0.0,0.0]}
      

      They will float in the air, which is what I was going for, but the thing that is weird is that when you hit them with a sword, if the damage doesn't exceed their full health, they cannot be killed and just seem to not lose health when the damage is not above or not matching their health.

      Attachments

        Activity

          People

            Unassigned Unassigned
            hokage3211 Wyatt Boyle
            Votes:
            0 Vote for this issue
            Watchers:
            2 Start watching this issue

            Dates

              Created:
              Updated:
              Resolved: