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Bug
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Resolution: Fixed
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Minecraft 1.8.4, Minecraft 1.9 Pre-Release 3, Minecraft 1.10.2, Minecraft 16w39b, Minecraft 16w39c, Minecraft 1.12.1, Minecraft 1.12.2 Pre-Release 1, Minecraft 1.12.2 Pre-Release 2, Minecraft 1.12.2, Minecraft 1.13-pre8, Minecraft 1.13, Minecraft 18w30b, Minecraft 18w31a, Minecraft 18w32a, Minecraft 18w33a, Minecraft 1.13.1-pre1, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 18w43b, Minecraft 18w45a, Minecraft 18w46a, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 19w08b, Minecraft 19w12b, Minecraft 19w13b, Minecraft 19w14a, Minecraft 19w14b
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Confirmed
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Entities, Lighting
The bug
When you have a guardian next to another entity and the guardian fires its beam, it brightens the other entity under some circumstances.
The reason
The following is based on decompiled version of Minecraft 1.8 using MCP. All method and class names are the names used in the decompiled version.
The reason why this happens is very likely that the public void func_177109_a(EntityGuardian p_177109_1_, double p_177109_2_, double p_177109_4_, double p_177109_6_, float p_177109_8_, float p_177109_9_) method of the net.minecraft.client.renderer.entity.RenderGuardian class disables lighting, culling and blending but does not enable it again after it rendered the Guardian.
- relates to
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MC-79697 Entities don't render properly when next to invisible spider, charged creeper, or wither boss with armor
- Resolved
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MC-86109 Translucent rendering of signs
- Resolved
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MC-108893 Standing in a chunk with an End Crystal with a Beam Target causes entity shading to render incorrectly
- Resolved
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MC-125237 Trident lights up nearby entities when thrown or in ground
- Resolved