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  1. Minecraft: Java Edition
  2. MC-79867

Guardian beam brightens nearby entities

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    Details

    • Type: Bug
    • Status: Reopened
    • Resolution: Unresolved
    • Affects Version/s: Minecraft 1.8.4, Minecraft 1.9 Pre-Release 3, Minecraft 1.10.2, Minecraft 16w39b, Minecraft 16w39c, Minecraft 1.12.1, Minecraft 1.12.2 Pre-Release 1, Minecraft 1.12.2 Pre-Release 2, Minecraft 1.12.2, Minecraft 1.13-pre8, Minecraft 1.13, Minecraft 18w30b, Minecraft 18w31a, Minecraft 18w32a, Minecraft 18w33a, Minecraft 1.13.1-pre1, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 18w43b, Minecraft 18w45a, Minecraft 18w46a, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 19w08b
    • Fix Version/s: Minecraft 15w49b
    • Confirmation Status:
      Confirmed

      Description

      The bug

      When you have a guardian next to another entity and the guardian fires its beam, it brightens the other entity under some circumstances.

      The reason

      The following is based on decompiled version of Minecraft 1.8 using MCP. All method and class names are the names used in the decompiled version.

      The reason why this happens is very likely that the public void func_177109_a(EntityGuardian p_177109_1_, double p_177109_2_, double p_177109_4_, double p_177109_6_, float p_177109_8_, float p_177109_9_) method of the net.minecraft.client.renderer.entity.RenderGuardian class disables lighting, culling and blending but does not enable it again after it rendered the Guardian.

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              • Assignee:
                Unassigned
                Reporter:
                marcono1234 [Mod] Marcono1234
              • Votes:
                11 Vote for this issue
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                10 Start watching this issue

                Dates

                • Created:
                  Updated:
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